Student Projects Archive

Bachelor and master projects offered by the group over the years — completed, taken, and formerly available topics. For current openings see student projects.

  • A Classification Scheme of Lifelogging User Interfaces
  • A Mobile Privacy Assistant for Sharing Personal Memories
  • A tangible interface for controlling capture and sharing of personal data
  • A Toolchain for Visual Memory
  • A Visualization Tool for Smartphone-acquired Activity Traces
  • A Web-based Application for Visualizing Personal Memories
  • Activity recognition using ear-worn sensors and machine learning
  • Affect and Learning in the LAUREATE Dataset
  • Analysis of Human Memory and Physiological Signals
  • Attentive Public Displays: Understanding Audience Moving Patterns in front of Interactive Public Displays
  • Co-Located AR Based Display Sharing
  • Collaborative Economy Practices and Communities in Switzerland – A Case Study
  • Counterfactual Explanations for Unsupervised Learning
  • Creating an Experimental Apparatus for a Digital Health Literacy Experiment
  • Deep learning models for human mobility modeling
  • Design and Evaluation of a Smartphone App to Support Sharing Physical Objects (SHA21.C)
  • Detection of Social Engagement Interaction using Smartphones
  • Displays Mobile Application: A Mobile Interface for Customizing Public Displays
  • EDA Lateralization during Sleep
  • Evaluating a Human Memory Augmentation App (RECALL.C)
  • Evaluating Secure Personal Memory Sharing with Co-Located People
  • Explainable AI through counterfactual explanations
  • Exploring LAUREATE- the Longitudinal multimodAl stUdent expeRience datasEt for AffecT and mEmory research
  • FunSquare: The Context Collector
  • FunSquare: The Fun Fact Generator
  • Generative Adversarial Networks (GANs) for human mobility trajectory generation
  • Group Activity Journal – Shared Feed for Outdoor Sports
  • Investigating the dichotomy of sharing practices in virtual and physical realms: from theoretical overview to design considerations (SHA21.A)
  • Just Share It: A Decentralized Autonomous System to Support Sharing Physical Objects Using Blockchain and Smart Contracting
  • MoviePlus – A Platform for Sharing Digital Content For Augmented Reality Displays
  • NDA: Developing Networked Public Display Analytics Based on Classifying the Audience in Front of a Display and Mapping Them to Interaction Zones
  • Personalized Public Displays: Designing Interactive Display Applications for Active and Walk-by Content Personalization
  • Personalized Public Displays: Uncovering Personalization Needs
  • Personalized Shared Public Displays: Supporting Multi-user Walk-by Content Personalization
  • Personalized Sleep Quality Prediction Model Using Wearable Devices
  • Physiological Synchrony and its Effects on Recall in Peer Meetings
  • Privacy-aware human mobility modeling
  • Privacy-aware Video-based Sensing for Affect Recognition
  • Public Reactive Displays
  • PulseCam: Capture your truly significant moments
  • Re-Live the Moment: Visualizing Run Experiences to Motivate Future Exercises
  • Reactive Displays: Supporting Dynamic Display Behavior Using a Rescheduling Approach
  • Roaming Objects – Object-encoded Digital Experiences
  • Shadow: An Application Selection Interface for Pervasive Public Displays
  • Smart Group Activity Journal – Creating an Automated Activity Feed for Outdoor Sports (SHA21.D)
  • SmartHelmet: Using LIDAR sensing to alert skiers
  • Statistical Analysis for Affect and Learning in the LAUREATE Dataset
  • Table Tennis Paddle Detection Library for Microsoft Kinect
  • Tacita-Mobile: Controlling Content Presentation on Personalized Public Displays Through Mobile Phones
  • The Human Dash Cam: A Human Memory Prosthesis in the Era of Ubiquitous Computing
  • Transformers for human mobility modeling
  • Uncovering needs and requirements for data sharing activities in sports
  • Understanding Practices and Motivations for Sharing Physical Resources through Digital Services (SHA21.B)
  • Understanding Purpose-Driven Use of Location Sharing Services
  • User identification in real-world settings using wearables
  • USIDisplays: Designing a Multi-Application Display Experience
  • WeatherUSI: Crowd Sourcing the Weather on Public Displays